» » Understanding Comics
eBook Understanding Comics ePub

eBook Understanding Comics ePub

  • ISBN: 0878162453
  • Subcategory: No category
  • ePub book: 1874 kb
  • Fb2 book: 1862 kb
  • Other: mobi azw lit mbr
  • Rating: 4.2
  • Votes: 932


Understanding Comics: The Invisible Art is a 1993 non-fiction work of comics by American cartoonist Scott McCloud

Understanding Comics: The Invisible Art is a 1993 non-fiction work of comics by American cartoonist Scott McCloud. It explores formal aspects of comics, the historical development of the medium, its fundamental vocabulary, and various ways in which these elements have been used. It expounds theoretical ideas about comics as an art form and medium of communication, and is itself written in comic book form.

Understanding Comics. 223 Pages · 2008 · 5. MB · 12,025 Downloads ·English. comics comic comic book. The happiest people don't have the best of everything, they just make the best of everything.

Read Scott McCloud's Understanding Comics graphic novel online . A graphic novel on everything about comic. In this book, McCloud digs deep into almost all comic aspects: the history, vocabulary, the underlying principles, the various elements and how they work. It presents detailed graphical explanation on comics as a form of art and communication medium. Since its publication, Understanding Comics has gained huge success commercially and critically. Well-known comic and graphic novel authors and artists such as Neil Gaiman, Will Eisner, Alan Moore, Garry Trudeau, and Art Spiegelman expressed their praises for this seminal work of McCloud’s.

Understanding Comics book. Goodreads helps you keep track of books you want to read. Start by marking Understanding Comics: The Invisible Art as Want to Read: Want to Read savin. ant to Read.

Understanding Comics: Th. .has been added to your Cart. The format is just like a comic book, so it makes it more fun to read, and he explains things is a SUPER easy way to understand. Genres: Graphic Novels. An acclaimed original graphic novel on how to read the medium of "Comics"

Understanding Comics. Publisher: Tundra Publishing,Ltd. Writer: Scott McCloud. Artist: Scott McCloud. Publication date: 1993. An acclaimed original graphic novel on how to read the medium of "Comics". This book was originally printed by DC Comics' Paradox Press, would later move to Hapercollins. TPB (Part 2). TPB (Part 1). Please do NOT spoil content of NEXT issues. What others are saying. scary Illustration Black and White creepy Halloween comic zombie spooky eaten alive. I love horror, movies, comics and novels. I mainly write comics but also films, novels and video-games. It looks like a page from one of the creepy tracts I once saw at my aunt's church.

Understanding comics: the iniiisibleart. The book you're about to read look 15 months to produce and many of the ideas it contains had been on the back-burner for over nine years

Understanding comics: the iniiisibleart. Printed in the United Stales 01 America. The book you're about to read look 15 months to produce and many of the ideas it contains had been on the back-burner for over nine years. so acknowledging all of those who have helped in its development may be next to impossible. Furthermore, since its initial publication in Ihe comics industry, I've received tremendous support from hundreds of fellow travelers in all corners of the publishing world.

McCloud’s book is a Comics 101 guide in comic book form. I’m going to be showing a lot of examples from the pages because I think it speaks well for itself. It talks about what comics are, how old they are, how line and color and space work, and a little of the difference between Japanese and American styles. McCloud starts off by defining comics.


Styphe Styphe
I adore this book. It was a required text for a digital imaging class at my university. It's written in the style of a comic strip or graphic novel. There is so much information packed in here and I don't think would come across in any other format than this. It is not only about comics but addresses layout and type and point of view and so much more then you would even imagine which would carry over into any other art medium. It's just brilliant and a joy to read. This all coming from someone who does not usually read graphic novels or comic books. I'm really happy with being assigned this book. It's one that I'm not likely to ever resell because it's just fun to have around and to reference when needed. Definitely a great purchase.
Drelajurus Drelajurus
For a novice to the world of comics (other than having read a few obvious series such as Calvin and Hobbes, Peanuts, The Walking Dead and a few manga) this serves as an amazing introduction into the deeper philosophy and craft of the art, as well as a fantastic way of getting up to speed with all the devices and tropes used to navigate and make sense of the medium.

On a meta-level, the book is also a stunning work of art in its own right and an amazing essay on determination, hard work, craftsmanship and creativity. The chapter on the subject of 'what is art' may well be the best description of the artistic process - be it related to writing, music, programming, whatever you like - that I have ever seen.

In a word, stunning.
Captain America Captain America
I've wanted to read this book for a long time.
As an aspiring graphic novelist, I've had my eye on it for as long as I can remember, and I decided to spring for this and finally get my hands on it. The book arrived on time and in brand new condition. The front cover of the book I received doesn't match the one advertised, but that's neither here nor there. I'm sure I just received a newer reprint of the book.
I'm on chapter four right now, and I must say, I've enjoyed this book immensely so far. McCloud's explanations and philosophies have me looking at my own work and comics in general, an entirely different light.
I would recommend this book to any artist/writer out there, or even just the average comic lover wanting to understand this artistic medium a little bit more.
Shaktizragore Shaktizragore
I had to purchase this for my art class, and I was skeptical because I rarely find our required texts to be helpful in any way. But this book reakly impressed me! The format is just like a comic book, so it makes it more fun to read, and he explains things is a SUPER easy way to understand. I definitely learned a lot about comic history, comic anatomy, and how different styles affect the way the reader interprets what is going on.
Goltikree Goltikree
This books sort of blew my mind. It was recommended to me by an artist friend, and in a book about making web comics. I will read it again and again and keep it around as my comic bible. I read it all very quickly and it was easy to read. McCloud has amazing insight into art and how to create interesting stories as well as communicate through drawing. Before I read this book, I had never really been exposed to anything like it before. I hope to see him speak some day. He really knows how to explain complex concepts, and inspire others to create!
Xarcondre Xarcondre
I feel like there's something about this book that didn't click for me. It's a fine history book, excellent even. I feel I understand comic design marginally better at best. I got this to help with a design project involving comics, it didn't help and I made no adjustments. If you're looking for something to assist in making comics, this isn't necessarily it if you're already a designer. If you'd like to understand why comics are as they are, here's your book. Very little info on modern comic design. I don't regularly read comics, I did appreciate the method of storytelling through the medium.
Maveri Maveri
Recommended during a lecture by legendary Apple Computer designer Susan Kare, this book is really phenomenal. Useful and eye-opening. Great for anyone interested in visual story telling. I think it'd make a fantastic teaching / learning tool for teens, but it's just as fantastic for seasoned design professionals!
For any illustrators, designers, comic book artists, enthusiasts, writers, etc. It is THE best and most comprehensive breakdown of all different forms of art that can relate to the comic medium but also be brought into other fields. I work in the gaming industry and at least three cubicles in my current view have some portion of this book photocopied and hanging in their cubicle.

Get it, absorb it, and then keep it forever as reference. If you take these lessons to heart, you WILL be a better artist.