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eBook E-Learning Games: Interactive Strategies for Digital Delivery ePub

eBook E-Learning Games: Interactive Strategies for Digital Delivery ePub

by Kathleen M. Iverson Ph.D.

  • ISBN: 0130979430
  • Category: Management and Leadership
  • Subcategory: Perfomance and Work
  • Author: Kathleen M. Iverson Ph.D.
  • Language: English
  • Publisher: Prentice Hall; 1 edition (June 4, 2004)
  • Pages: 208
  • ePub book: 1267 kb
  • Fb2 book: 1206 kb
  • Other: mbr rtf mobi doc
  • Rating: 4.7
  • Votes: 198

Description

Digital Delivery (Neteffect Series) 01 by Kathleen M. Iverson P. E-Learning Games is a tool or resource for trainers and teaching professionals that guides the design of engaging and interactive e-learning courses.

E-Learning Games is a tool or resource for trainers and teaching professionals that guides the design of engaging and interactive e-learning courses. The strategies described here will engage learners in a way that will make them want to learn. Wide ranges of effective techniques are offered for a variety of circumstances from interviewing to goal setting through problem solving and team building and more! See all Product description.

E-Learning Games: Interactive Strategies for Digital Delivery. Kathleen M. Iverson, P. Roosevelt University. Based on principles of constructivism and grounded in instructional design theory, this book contains games, simulation exercises, experiential activities, and other active learning approaches that will guide its users as they create engaging, interactive web based courseware.

book by Kathleen M. Iverson.

E-Learning Games book. Start by marking E-Learning Games: Interactive Learning Strategies for Digital Delivery as Want to Read: Want to Read savin. ant to Read.

Kathleen Iverson, PhD Associate Professor and Chair, Graduate . BOOKS and Book Chapters.

Kathleen Iverson, PhD Associate Professor and Chair, Graduate Program in Training & Development Roosevelt University kiversonevelt. Educational Psychology Loyola University, Chicago Major area of study: Training and Organization Development. 2017) Delivering Training Content and Maximizing Involvement. In Communications in Training and Development. E-Learning Takes the Lead: An empirical investigation of learner differences in online and classroom delivery, Performance Improvement Quarterly, 18, 2-14. amp; Colky, D. (2004) Scenario Based E Learning Design.

E-learning games : interactive learning strategies for digital delivery. 1. Welcome to Active E Learning. 2. Interactive E Learning, 3. Constructivist E Learning Design, 4. Session Openers. 5. Scenario Learning Activities.

E-Learning Games:Interactive Strategies for Digital Delivery. Wide ranges of effective techniques are offered for a variety of circumstances from interviewing to goal setting through problem solving and team building and more! Author.

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Interactive Strategies for Digital Delivery (Neteffect Series). by Kathleen M. Published May 25, 2004 by Prentice Hall. There's no description for this book yet.

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Based on principles of constructivism and grounded in instructional design theory, this book contains games, simulation exercises, experiential activities, and other active learning approaches that will guide users as they create courseware that is engaging and interactive. It contains openers, closers, practice exercises, simulations, peer learning activities, and idea generators that will engage e-learners from their first click—and keep them returning again and again, A valuable resource to training professionals seeking to deliver workplace learning in an efficient and effective manner.

Comments

Whatever Whatever
I have been creating interactive media including e-learning for over 12 years, been a Professor of interactive media and e-learning design for over 8 years, and am currently seeking a PhD in E-Learning. This book is not worth the money. The information in it is only representational of the typical online instruction with message board usage. There are no interactive gaming examples or information for creating e-learning games. The title is extremely misleading.

The same information at a cheaper price with an easier read and better examples can be found in "Engaging the Online Learner: Activities and Resources for Creative Instruction" by Conrad and Donaldson.
Zeus Wooden Zeus Wooden
Very simply put.. this book has been photo copied.. about 1/2 way through the book, I started to notice that pages were missing, oh wait................. actually that had been photocopied and the book reassembled...

All in All I was able to get another book thinking it was a fluke with just my book. but got the replacement one and it was the same way as well...
grand star grand star
I couldn't even read it! This book came to me off of the photocopy machine.. with half the pages missing and the rest were very poor quality.

Very disappointing for a $50 book. It will be returned.
Legend 33 Legend 33
This is an excellent book and very helpful if you are designing online learning without lots of bells and whistles. I liked that it was based on theory and had lots of creative ideas for making e learning both fun and educational. It's not a gamer book, so maybe the title is a bit misleading, but if you are looking to bring some of the interactivity you might experience in the classroom to the web, this is a useful resource.
Falya Falya
I am a new online teacher and found this book to be a good resource. I like the template and the way it is divided into openners, closers, review exercises, and even peer learning. I have used several of the ideas in the book and they have worked well. I just wish there were more examples, but the content is well researched.
Whitesmasher Whitesmasher
There are many interesting ideas within this book that will help those teaching online courses that include forums. It's not another technology book, but looks at ways to get people communicating online. I like the design template and found it helpful.
Llathidan Llathidan
I am an online instructor at the undergraduate level and I have found this book to be very helpful. The activities within are creative, easy to use, and generally work out well in my classes.