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eBook Game Development Essentials: Game Level Design ePub

eBook Game Development Essentials: Game Level Design ePub

by Jeannie Novak

  • ISBN: 1401878644
  • Category: Graphic Design
  • Subcategory: Photo and Art
  • Author: Jeannie Novak
  • Language: English
  • Publisher: Cengage Learning; 1 edition (May 7, 2008)
  • Pages: 336
  • ePub book: 1283 kb
  • Fb2 book: 1494 kb
  • Other: azw rtf doc txt
  • Rating: 4.9
  • Votes: 405


Game Development Essentials: Game Level Design. In addition, he helped start up several game development companies.

Game Development Essentials: Game Level Design. Over the years, he designed and produced such games as Circuit's Edge, Shanghai II: Dragon's Eye and BattleTech II: The Crescent Hawks' Revenge for Activision, SpellCraft for ASCII Entertainment, and The Shadow of Yserbius/Fates of Twinion and Alien Legacy for Sierra. Michael joined the Game Software Design and Production Department at DigiPen Institute of Technology in January 2003 and taught game design and project management to undergraduate and graduate students.

The book begins wit a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user inerface, and sound.

Jeannie Novak’s most popular book is Game Development Essentials: An Introduction. Game Development Essentials: Game Level Design by. Travis Castillo, Jeannie Novak.

GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA explains the history of testing, basic and advanced techniques . Game Development Essentials. Jeannie Novak, Luis Levy.

With GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA, dedicated gamers can learn what it takes to become a professional, well-paid QA or production testers a entering the game industry from the front door. The authors envision a future where game testers are recognized as well-trained, elite professionals that play a crucial role in game development.

Game Development Essentials: Game Level Design Travis Castillo, Jeannie Novak.

Level design, or environment design, is a discipline of game development involving creation of video game levels-locales, stages, or missions. Level design is both an artistic and technical process.

Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!


Lightwind Lightwind
Had to use this for a Game Design class. I had one of those classes where the teacher was thrown into teaching it, and just relied on the book to be the teacher instead. Well, it did a great job. If you're not required to buy it for a class, I still recommend it. I earned my cert and went away from Game Design, but if I need to go back to review level design or something, I'll reference this.
Mr Freeman Mr Freeman
So, here's the deal with the Game development essentials' books... The author and her co-writers sometimes cover some of the very same topics in different books... (I've read more than one of them) Not only that, these series often try to cover everything about game production, from the very first game consoles to the concept phase of game production (today), to most things done during the pre-production stage, to production, etc...
Simply put, they talk about everything and they have good things to say about everything, but NOTHING GREAT about anything...
Overall, these books talk about game production in a very glamorous way, simplify everything and make it all seem simple, when in reality they're not. I'm a recent Game Production alumni myself, (which is why I'd purchased some of these books) so I know a thing or two about games ;)
So, if you want very general/basic information on the topic, this book would be good for you. If you actually (and seriously) really want to learn about Game Level Design and more, look elsewhere.
Seevinev Seevinev
Descent Book but essentially its kind of padded like the rest in the series and talks about things that are off subject and not relevant in my opinion. Still a good buy and offers some descent knowledge for the low price I paid.
Buriwield Buriwield
It's great
Mr.Bean Mr.Bean
Needed for a class. It was a great find and would recommend it to purchase in the future. do it again.
Anayaron Anayaron
although the content be too basic, covering in your majority the fundamentals in all titles of the series, every book of this amazing series is a great support to establish a strong knowledge base about game development and production.