cdc-coteauxdegaronne
» » Play Redux: The Form of Computer Games (Digital Culture Books)
eBook Play Redux: The Form of Computer Games (Digital Culture Books) ePub

eBook Play Redux: The Form of Computer Games (Digital Culture Books) ePub

by David Myers

  • ISBN: 0472070924
  • Category: Social Sciences
  • Subcategory: Politics
  • Author: David Myers
  • Language: English
  • Publisher: U OF M DIGT CULT BOOKS (April 22, 2010)
  • Pages: 192
  • ePub book: 1267 kb
  • Fb2 book: 1398 kb
  • Other: txt rtf mobi lrf
  • Rating: 4.8
  • Votes: 605

Description

Myers's book makes a much-needed case for and contribution to video game studies addressing games as games (closed, fixed . 1) Myers manipulated the behavior of the other players without their knowledge or consent.

Myers's book makes a much-needed case for and contribution to video game studies addressing games as games (closed, fixed systems of rules that we interact with) rather than analyzing them primarily as narrative texts as we would with, say, literature or film. Myers provides a great foundation for and example of the direction that scholarly discourse on video games can and should go, a direction that involves increased theoretical rigor that will only make for a richer and more useful critical conversation.

Play Redux shows him continually relevant, never afraid of courting controversy. -Jesper Juul, IT University of Copenhagen, Denmark. Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts.

Поиск книг BookFi BookSee - Download books for free. Play Redux: The Form of Computer Games (Digital Culture Books)

Поиск книг BookFi BookSee - Download books for free. Play Redux: The Form of Computer Games (Digital Culture Books). David Myers PhD. 8 Mb. The American Paradox: Spiritual Hunger in an Age of Plenty.

The book depicts a world becoming a series of less and less perfect games. A Playful Path by Bernard De Koven - ETC Press The book serves as a collection of ideas and tools to help us bring our playfulness back into the open

The book depicts a world becoming a series of less and less perfect games. PSX: The Guide to the Sony Playstation by Kevin Bryan - Lulu. com The Sony Playstation is the single most successful home video game system ever released, dominating in the USA and Europe. A Playful Path by Bernard De Koven - ETC Press The book serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, this book can help us return to that which our soul is heir.

Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play .

Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts

Subject: Play - Social aspects.

Subject: Computer games - Social aspects. Subject: Play - Social aspects.

A new look at digital gaming and the aesthetics of play. Start by marking Play Redux: The Form of Computer Games as Want to Read: Want to Read savin. ant to Read.

More by David G. Myers. The Nature of Computer Games: Play As Semiosis (Digital Formations;, V. 16,) David G. Myers

More by David G. Social Sense Discovery Channel: To Accompany David Myers 'Social Psychology'.

David Myers is Reverend Aloysius B. Goodspeed Distinguished Professor at the School of Mass Communication, Loyola University New Orleans. Do you want to read the rest of this article? Request full-text.

"Play Redux excels in tying together intellectual traditions that are rooted in literary studies, cognitive science, play studies and several other fields, thereby creating a logical whole. Through this, the book makes service to several academic communities by pointing out their points of contact. This is clearly an important contribution to a growing academic field, and will no doubt become important in many future discussions about digital games and play." ---Frans Mäyrä, University of Tampere, Finland

"David Myers has researched video games longer than anyone else. Play Redux shows him continually relevant, never afraid of courting controversy."---Jesper Juul, IT University of Copenhagen, Denmark

Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film.

David Myers is Reverend Aloysius B. Goodspeed Distinguished Professor at the School of Mass Communication, Loyola University New Orleans.

Comments

Painshade Painshade
Myers's book makes a much-needed case for and contribution to video game studies addressing games as games (closed, fixed systems of rules that we interact with) rather than analyzing them primarily as narrative texts as we would with, say, literature or film. Myers provides a great foundation for and example of the direction that scholarly discourse on video games can and should go, a direction that involves increased theoretical rigor that will only make for a richer and more useful critical conversation.

A note: The chapter in question in the 1-star review here argues that players overlay their own sets of socially-created "rules" onto what is actually possible within the mechanics of the game and react with anger when those social rules are transgressed, even though transgressing them occurs within the fixed system of possibilities that make up the game. So, Myers writes about his experience performing actions within a game that are necessarily allowed by the game (otherwise, they could not be performed) and that any player could perform. The strong negative reaction of the review, if anything, would seem to support Myers's argument in that chapter.

I would recommend this book to anyone writing academically on video games.
Direbringer Direbringer
Chapter 11 Play and Punishment is based upon material "collected" in the City of Heroes MMORPG which specifically violates the Sociologist and Psychologist Code of Ethics in the following manners:

(1) Myers manipulated the behavior of the other players without their knowledge or consent. He also performed this manipulation without the knowledge or consent of NCSOFT or Paragon Studios, the "owners" and producers of the game, in direct violation of the City of Heroes EULA (End Users Licensing Agreement).

(2) Myers deliberately performed this action in an environment where there was a reasonable expectation that there would be minors present, and to my absolute knowledge did in fact manipulate the behavior of at least three minor children without the knowledge or consent of their parents. The study fails on standard (1) relating to minimal risk (given that the stated purpose of the study would involve norm violation in a competitive environment where it is predictable that minors would be present) and (4) relating to the provision of additional pertinent information. With the first violent messages the investigator should have submitted a report to the IRB regarding "adverse events" (this is made clear on Loyola's IRB webpage, and specific guidance on interpreting the relevant portions of 45CFR46 with respect to adverse events is provided by the OHRP) because the level of emotional distress demonstrated in the communications Myers cited could not possibly have been within what his IRB would have viewed as an "anticipated consequence" of his conducting the study.

In addition:

(1) He said significantly more in broadcast than he claimed to in his article/publication; beyond any ethical breaches related to human participants, he falsified his methods by omission; his data is compromised and his conclusions are invalid because of it.

(2) Dr. Myers misrepresents the nature of City of Heroes and other role-playing games. City of Heroes is not a highly competitive game, such as games in the genres of sports, shooters, and fighting games. It is an online role-playing game, whose primary purpose is cooperative play and, to a large extent for the players, social interaction. What competition there is within the game tends to be friendly and fair.

I submit to you that this is a monograph based on deeply flawed and blatantly falsified research, which in addition violates both ethical and legal standards.